![]() ![]() In the early versions of Diablo III, skill trees were working in the same way they did in Diablo II: three separate trees, unlocking more passive and active skills as players invest more skill points in them (also similar to World of Warcraft pre-MoP design). This article contains information that is no longer relevant to gameplay, but is kept here for informational purposes. He likened the idea to the tech trees of Civilization II. ![]() The idea for skill trees in Diablo II came from David Brevik according to Brevik himself, the idea came to him while he was in the shower. Buffs are applied manually, but once cast, provide only passive benefits to the player, and do not need to be cast in combat (except for refreshing their duration, which is usually long enough to survive all but longest battles without recasting it).Auras, Laws, Mantras and other similar traits often have a passive effect, but can be activated manually to receive an extra temporary bonus, usually once in a while. ![]()
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